Cinema 4D Modelling - Start here (Part 1 Splines)...



Cinema 4D Modelling - Start here (Part 1 Splines) http://ift.tt/1qmhXd0 Doyle New to modelling? These are the videos you should watch before watching any other modelling tutorials. Topics covered: (Part 1 - This video) Spline modelling with spline primitives, using the Extrude object and Sweep object. Using a Splinemask object and nested Splinemask objects Spline modelling by manually drawing splines. All the different spline types covered Why spline modelled objects may initially be a good idea to start with but not so hot when you want to add detail later on Off topic - why an object with an Align to spline expression tag slows down going around bends in the spline and how to fix it Spline modelling - using the Lathe object. A chess pawn is modelled using a Bezier spline (same as the Pawn modelling tutorial we have now except updated) Spline modelling - using a Loft object Part 2 http://ift.tt/1st2vKx Boolean modelling - what it’s good for. Common problems. Example and why Boolean modelling is often a bad technique to use Customizing your layout to suit modelling Polygon modelling - Hard surface modelling. A mechanical part is modelled Polygon modelling - Subdivision Surface modelling. The same mechanical part is modelled Polygon modelling - Point to point modelling. Create polygon tool, Edge Extrudes etc Polygon modelling - Organic modelling with Subdivision Surfaces. No a step by step tutorial but an extended walk through of a Sea Horse character and how it was modelled Because of the length of the videos I have split the videos into 2 parts: Part 1 Splines - 1 hour 47 minutes Part 2 Polygon modelling - 1 hour 38 minutes Scene files from the polygon modelling section can be downloaded at c4dcafe.com in the tutorial section I’ve recorded these a bit more casual than normal. I make a few mistakes, forget how something works and say the occasional wrong thing. I don’t think that this distracts from the tutorials as you’ll see me have to figure things out before carrying on. Recorded using Release 15. About 90% of what I cover can be applied to earlier versions of C4D. If you have any questions please ask in the forums at http://www.c4dcafe.com



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