as_HyperSkin (Auto Skinning) : Quadrupeds Edition &...



as_HyperSkin (Auto Skinning) : Quadrupeds Edition & as_SmoothNearest http://ift.tt/1Lnrdan Addanki Download link : ============ as_SmoothNearest a magic from Advance Hyper Skinning System (AHSS) http://ift.tt/1KV6l4T [The magic tool which crossed 2000 downloads on creativecrash.com] as_EasySmooth: ============= as_EasySmooth -> Advanced version of as_SmoothNearest.. Now it is available with “Advance Hyper Skinning System” and at creativecrash.com : http://ift.tt/1Lnrdap You don’t have to sweat bullets about Skinning anymore. Yep, I am serious! Skin anything from Props, toddlers to Beasts with my Flagship product “Advanced Hyper Skinning System”. Now it is available for everyone. For details, contact at ‘subbu.add@gmail.com’ Watch More Videos On Hyper Skin: =========================== 1. Advance Hyper Skinning System -v1.5 (AHSS) [ON BIPED] http://ift.tt/1KV6m8W 2. Hyper Skinning System -v1.0 [ON BIRDS] http://ift.tt/1z97ZME 3. Advance Feature : Fingers Solver http://ift.tt/1kgncll 4. Hyper Skinning System -v0.4 : http://ift.tt/1kgncBD 5. Snake Rigging Tool Kit (For Hyper Smooth only) http://ift.tt/1KV6mpa Coming soon .. on creativeCrash : as_EasySmooth -> Advanced version of as_SmoothNearest.. Now it is available with “Advanced Hyper Skinning System” only.. Chapters In This Edition: =================== 00:05 - Key Features of Advanced Hyper Skinning System (AHSS) 00:09 - Updates of AHSS_v2.0 00:14 - as_SmoothNearest (A Magic In AHSS) 01:15 - Individual Skinned Joints (Supported By AHSS) 01:42 - Hyper Skinning on Horse 02:28 - Hyper Smooth In Action 03:21 - Export and Import Disc Attributes (For Huge Library Of Rigs) The critical part in any auto skinning is Division Of Regions according to Joints. Hyper Skinning can divide the skinning regions easily and Its weighting system is unique in its nature.. Even hyper skinning has joint level control with attributes 'blendMethod’ and 'blendValue’. It’s hyper smooth and as_SmoothNearest options are unbeatable. After Hyper Skinning, only maya skinCluster remains. No need of additional deformers. Hyper Skinning uses Maya’s default 'Smooth Bind’ option. After hyper skinning rig is as light as earlier with updated skinning. And its unique algorithm, preserves volume at different regions like elbows and shoulders..



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